Sprout
This is an exploration and environment puzzle based platformer that we made in our Game Development class at the University of Washington - Bothell.
The intent of this game was to create a relaxing, explorative experience, ala Journey, that attempts to capture the joy of reviving desolate lands. It's inspired by the end of Wall-E in that sense.
The goal is to wander the area and grow plants in order to restore life to the various regions. Currently, aside from a tutorial region, there are 4 small regions to test out the various mechanics of the game. The player has the ability to create wind tunnels, and can splash out water in order to fully grow plants.
Credits:
Programmers:
- Arsany Azmy
- Connor McGwire
- Michael Ritchie
- Spencer Milner
Art:
- Connor McGwire
Music:
- Colin McGwire
Sound Effects from FreeSound.org:
- Digging sound (earth platform) - prozaciswack
- Planting sound - Hodomostvarujemritam
- Wind sound - jimmygu3
- Splash sound - angeliqueperdikes
Status | On hold |
Platforms | HTML5 |
Release date | Jun 08, 2016 |
Author | TeamD4D |
Genre | Puzzle |
Made with | Unity |
Tags | 2D, environment-puzzle, Exploration, nature, planting, Puzzle-Platformer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles, Interactive tutorial |
Comments
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too easy to make a section impassible... please add checkpoints and reset-to-checkpoint.
I'm interested in what section you made impassable. The goal was to design areas so they were naturally resetting without checkpoints.
Edit: Was it the last section? I think that fix failed to get into this build. :D
section with the four yellow trees, one of the pines had rolled off the 'riser' it started on in the wrong direction (and apparently couldn't get far enough away to trigger a reset)
Ah, okay. I know what you're talking about. Thanks!