This is an exploration and environment puzzle based platformer that we made in our Game Development class at the University of Washington - Bothell.

The intent of this game was to create a relaxing, explorative experience, ala Journey, that attempts to capture the joy of reviving desolate lands. It's inspired by the end of Wall-E in that sense.

The goal is to wander the area and grow plants in order to restore life to the various regions. Currently, aside from a tutorial region, there are 4 small regions to test out the various mechanics of the game. The player has the ability to create wind tunnels, and can splash out water in order to fully grow plants.


Credits:

Programmers:

  • Arsany Azmy
  • Connor McGwire
  • Michael Ritchie
  • Spencer Milner

Art:

  • Connor McGwire

Music:

  • Colin McGwire

Sound Effects from FreeSound.org:

  • Digging sound (earth platform) - prozaciswack
  • Planting sound - Hodomostvarujemritam
  • Wind sound - jimmygu3
  • Splash sound - angeliqueperdikes
StatusOn hold
PlatformsHTML5
Release date Jun 08, 2016
AuthorTeamD4D
GenrePuzzle
Made withUnity
Tags2D, environment-puzzle, Exploration, nature, planting, Puzzle-Platformer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles, Interactive tutorial

Comments

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too easy to make a section impassible... please add checkpoints and reset-to-checkpoint.

(1 edit)

I'm interested in what section you made impassable. The goal was to design areas so they were naturally resetting without checkpoints.

Edit: Was it the last section? I think that fix failed to get into this build. :D

section with the four yellow trees, one of the pines had rolled off the 'riser' it started on in the wrong direction (and apparently couldn't get far enough away to trigger a reset)

Ah, okay. I know what you're talking about. Thanks!